

In v1.0, SCP-049 and SCP-049-2 both received new models. The launcher's background image, launcher.jpg, went through some changes as well, including the placement of blood stains.Īs the game's development cycle went on, SCPs and other characters have had their models updated since their implementation into the game. In v0.6.6, the text for SCP-914's left label was changed from "Input" to "Intake". The game has been in development for nearly 7 years, and in that time frame, many major improvements and changes have been made to the game. Unused Models Chaos Insurgency/Mobile Task Force Variant The texture can still be found in the game's files under GFX/map, as it is used for other props. The texture for the blood can still be found in the game's files under the GFX folder from v0.1 & v0.2.ĭoor texture which can be seen in pre-released version of the game. Unused blood sprite which appear after getting killed while wearing a gas mask. This is the achievement icon for an achievement that was probably meant for when the player beats the game without the HUD.


It wasn't saved correctly, as the file extension was incorrectly set to a JPG extension when the actual file itself is a PNG image. This is the achievement icon for a "massage" achievement that isn't in the game. These are leftovers from SCP Nine Tailed Fox mod, created by Third Subvision Studio. In the game's files, there are a few icons for achievements that do not exist.
SCP CONTAINMENT BREACH UNITY 0.5.5 UPGRADE
The most obvious upgrade in the SCP: Containment Breach - Unity remake is in its graphics. You must interact with your surroundings while trying to find the exits. All you have are two bars at the bottom of the screen that shows your eye blink meter and your stamina. During a containment breach in the facility, you must survive while the dangerous SCPs are roaming around and threatening your life. In the original SCP: Containment Breach, you play as a Class-D test subject.
