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Command and conquer renegade weapons
Command and conquer renegade weapons









command and conquer renegade weapons

Maybe I'm misremembering but I do remember we had to tackle spawn maths glitches for some A Path Beyond stuff. From what I remember there actually are extra spawn points for many weapons in say, the multiplayer map Under or Walls, but they effectively never show up there. In fact, due to some bad maths, randomly spawning objects (despite allowing multiple pre-set permutations in their location) will generally only spawn in one or two spots in the base game. No idea why the HUD stays on for the little in-engine cinematic, just a mistake I guess.īy the way, the powerups placed during the fight have logic to actually-randomly spawn in, unlike all multiplayer powerups that are pre-placed. Another good reason for the Flamethrowers and Chemwarriors to not have the big tanks on their backs (despite a couple different tank designs being made) and on the guns instead, although Mendoza clearly has both. all use the same damage type that the chainguns use, so he could actually kick apart a helicopter if he wanted to, perhaps making it a better choice than pulling a gun anyhowĪnyhow, Mendoza shows us the dangers of wearing a canister on his back and goes down like a chump. He's also supposed to pull a pistol, but that never happens. In addition to the two fire attacks and the flying kick, he's throwing left and right hooks and does some karate kicks, too. I guess it's there just to give him some ranged attack power. What's weird about Mendoza is that he's got that "RPG" or "Fireball" attack that's more similar to what Flamethrowers in Red Alert 1 had than what the Nod ones did in the original game (or in Renegade for that matter). But, it's all hardcoded to a Mendoza object, it's not something regular infantry can ever use. the correct "punching fist" hits your character during his attacks and it works pretty well all things considered. The game actually bothers to check if e.g.

#Command and conquer renegade weapons full

His health is pretty low compared to the weaponry you're packing at this point so we don't get to see, but Mendoza's chock full of attacks and swaps between a wide variety of them- such as that flying kick at the start. A while back I mentioned the pitfalls of trying to use melee attacks in this engine since they're not really supported. Part of this is because unlike most enemies, Mendoza will seek out and use health powerups (that are randomly spawning around the fight zone) so it makes sense to limit where he's willing to search for goodies. Much like Sakura, Mendoza is full of all sorts of special boss logic that's very hard to see except in the particular circumstances in which he appears.

command and conquer renegade weapons

I'm way behind on this due to holidays Sydney is barely saved from Saturday Morning Cartoon Villain Mendoza (as opposed to Far Cry 3 badass Mendoza, who never made the cut). Part 29: Commentary Corner - Mission 8 Mission 8 Extra Stuff!











Command and conquer renegade weapons